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JEREMY
LE POER TRENCH

GAME ARTIST

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ABOUT ME

Throughout my career, I’ve had the great fortune to work on some truly inspiring projects, while meeting many influential and creative individuals along the way. I believe in working together to create a whole that is greater than the sum of its parts. For more information about my experience, portfolio or how we can collaborate on an upcoming project, get in touch today.

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GAMES

During my time at University I worked on Video Games with my fellow students. Usually in team of four we would work together in a studio environment using agile methodology to complete the project. As the Game Artist I was tasked with creating concept art, 3D models and textures, and the visual design of the UI.

Below are the Games we worked on.

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FURREY TALE

An adventure, puzzle game made for PC using the Unity Game Engine

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DISTANT X

An adventure, puzzle game made for PC using the Unity Game Engine

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SPACE BOOTY

A space combat game made for PC using the Unity Game Engine

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SECTOR SKIRMISH

A space shooter game made for mobile using the Unity Game Engine

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3D MODELING

my work is also available on sketchfab

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