JEREMY
LE POER TRENCH
GAME ARTIST
ABOUT ME
Throughout my career, I’ve had the great fortune to work on some truly inspiring projects, while meeting many influential and creative individuals along the way. I believe in working together to create a whole that is greater than the sum of its parts. For more information about my experience, portfolio or how we can collaborate on an upcoming project, get in touch today.
Showreels
GAMES
During my time at University I worked on Video Games with my fellow students. Usually in team of four we would work together in a studio environment using agile methodology to complete the project. As the Game Artist I was tasked with creating concept art, 3D models and textures, and the visual design of the UI.
Below are the Games we worked on.
FURREY TALE
An adventure, puzzle game made for PC using the Unity Game Engine
DISTANT X
An adventure, puzzle game made for PC using the Unity Game Engine
SPACE BOOTY
A space combat game made for PC using the Unity Game Engine
SECTOR SKIRMISH
A space shooter game made for mobile using the Unity Game Engine
3D MODELING
my work is also available on sketchfab